Instroom

– UI/UX Designer + Developer

About

Overview

A group study project to design an instrument learning app started with doing research and interviewing users to create a problem statement and design guidelines. Then going through the ideation process. We came up with many great ideas, but our main focus was to solve the initial problem.

Task

  • Create an instrument-learning application
  • Application design
  • Application development


Tools

  • Visual Studio Code
  • HTML/CSS
  • FigJam

About

A group study project to design an instrument learning app started with doing research and interviewing users to create a problem statement and design guidelines. Then going through the ideation process. We came up with many great ideas, but our main focus was to solve the initial problem.

Overview

Task

  • Create an instrument-learning application
  • Application design
  • Application development


Tools

  • Visual Studio Code
  • HTML/CSS
  • FigJam

Kickoff

We started the project with a brief saying,

“The relationship between people and music varies a lot. While some people can play instruments, others cannot. They can only listen to music. I want an app to make people who like music try to play an instrument.”

My first thought was maybe it was because they don’t need to play the instruments. So I did my research to understand more about my users.

Research

According to my research, I found that most people tried to learn, but over 50% quit too quickly because they lacked of fun and encouragement, they set unrealistic goals, and they thought they didn’t have time for practice.

Findings Summary

  • The goal of playing an instrument should be entertaining.
  • An inspiration to continue playing is very important.
  • Encouragement from others is an important part of improving.

After my information research, I interviewed three persons to help me understand them deeper.

Interview Summary

  • Listening to music throughout the day increases energy and happiness.
  • Music is one way to connect people.
  • One of the reasons why they gave up was that it was too hard.

User Persona

Ideation

Problem Statement

Akira Kim is a university student who needs enjoyable methods to start learning instruments because he wants to play his favourite music and make new friends but the usual way seems too difficult for him.

Design Guidelines

The solution must be enjoyable, affordable and effective. It must have various kinds of music and instruments. And it must provide space for users to get together as a community.

Following the design guidelines and problem statement, I used crazy 8 to generate a list of ideas on what we want our app to include. And I went with 2 main features,

Service 1: Learn in a fun and simple way

  • Choose a song and play the game with real chords;
  • Invite them to try playing with real instruments;
  • The algorithm recognizes the user’s details and suggests another person or a community so they can connect with each other.


Service 2: Play together

  • Get in a community by choosing who or which community to follow from the suggestions and they can interact by sending messages to get partners or create a band;
  • Let them learn, practice together, or go live together.

Task Flow

Requirements

Usability Requirements

  • Users should be able to start playing the game easily with good navigation.
  • Users should be able to choose various kinds of music due to their interest in simple labelling and search system.
  • Users should be able to find a perfect match for a group or partner with an organized search system.


User Experience Requirements

  • Users shouldn’t feel overwhelmed when using the app; a great organization is essential.
  • Users should feel inspired when using the app with supportive navigation.
  • Users should feel the want to continue using the app with an appealing organization.

Paper Prototype

Low Fidelity Wireframes

Moodboard

Logo & Icon

High Fidelity Wireframes

Develop

Product